Transcription: I've designed an awful lot of Bullfrog's games in one way or another and that design may be as much as just walking up and producing the original design spec and then saying, okay, get on with it, to actually working on still programming on the game and the gameplay version. If you take Dungeon Keeper for example, I'm doing a lot of the gameplay programming on that and still working really hard and that's why I really, really enjoy it. enjoy doing is getting down there and actually working on the individual game elements. And then if you take a game like Indestructibles, which I don't think is ...